Free Capture Software 60 Fps

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Nvidia shows off new features and software for GTX 1. Cardboard Boba Fett Helmet Pdf. After the big announcement of the GTX 1. Little Quacks. GTX 1. 07. 0 last night, we were able to check out some demos of the cards running a few of the latest games, showing off what some developers are doing with the technology. Free Capture Software 60 Fps Gif' title='Free Capture Software 60 Fps Gif' />We also neglected to talk about some of the other features and software that Nvidia discussed, so lets get to it. First up on the software side, Nvidia has created a new tool and API called Ansel to aid artists in capturing amazing screenshots. Except screenshot doesnt do justice to what Ansel can do. Its a free camera utility that you can position anywhere you want, it has support for a variety of filters, HDR EXR is supported, and you can bump up the resolution of the capture. Check out that capture resolutionFree Capture Software 60 FpsNews about the latest version of Fraps. See a changelog of recent features, fixes, improvements Screen Recorder. Capture your screen in all its highdefinition glory along with clear audio By doing so at a smooth 60 FPS, you get sharp and clear recordings that. Fast downloads of the latest free software. Part of the Movavi range of software Movavi Screen Capture Studio for Windows lets you quickly and easily capture. Olympus EM1 Mark II with Revolutionary 60fps Speed, UltraPrecise Dual AF Cinema 4K Video. All inside a compact weather sealed body. Buy Direct Free Shipping. That last point might sound pretty tame, but lets talk actual resolutions that are supported. Were not talking 4. K or 8. K or anything mundane like that. How does 6. 14. 40 x 3. Or if you want to capture 3. VR headsets, those are also supported. The Witcher 3 wall using a 2. Free Capture Software 60 Fps WebcamGP screenshot. Nvidia had a giant printed canvas about 1. Ansel featuring a 2 Gigapixel capture from The Witcher 3 to show off a little bit of what Ansel can do. Other games that have already announced Ansel support include The Division, The Witness, Lawbreakers, Paragon, No Mans Sky, Unreal Tournament, and Obduction. Well get to that last one later, as it has some other cool tech. Next up on the new features is Nvidia VRWorks Audio, a true path traced audio solution. This is something you obviously need to experience in person, but in principle it sounds ergbad pun alert quite reminiscent of AMDs True. Audio. Weve had various forms of 3. Need a simple way to capture your greatest gaming moments Here are some free and easytouse tools. After revealing a customizable controller earlier this month, Razer has announced a new customizable mouse for FPS gamers. The Razer Basilisk is a mouse made. Official site, containing freetoplay game download, discussion forums and community news. Introducing iPhone 8. A new generation of iPhone. View all the technical specifications and see whats new on iPhone 8 and iPhone 8 Plus. D audio over the yearsAureal 3. D for example was doing custom ASICs with HRTF functions to do 3. D audio way back in the early aughtsbut VR has suddenly pushed 3. D audio back into the limelight. The final item discussed was new technologies to help with displays. HDR output is now present, for those of you with ultra high end HDTVs, and Nvidia announced their new Pascal chips will support single pass simultaneous multi projection with support for up to 1. This doesnt seem entirely new, as Maxwell 2. One example of what can be done with simultaneous multi projection was perspective correct surround displays. Normally, if you have a triple wide display configuration, games treat that as a flat surface. What happens if you reposition the two side displays is you get a funky break in the view. Multi projection allows games to adapt to the position of the displays to make things look correct. Bent monitor view on the left, SMP corrected on the right. Another use case for multi projection is something weve heard before, as a way to improve VR performance. Everest VR already supports multi res shading, and it will be incorporated into Unreal Engine 4 as well. The way VR works is that you project two viewports of the 3. D world, one for each eye, which are then warped so that when you view them through the VR lenses, everything looks correct. The warping process ends up discarding a lot of data, and multi res shading is able to pre warp sections of the display so that the GPU only renders 3. With Maxwell 2. 0, multi res shading was demonstrated using nine zones for each eye four corners, four sides, and the center unwarped area. When talking about the same sort of stuff with Pascal and GTX 1. Nvidia showed four zones per eye, angled somewhat differently. The bottom line is the same, however fewer pixels rendered without a loss in image quality. But there are other uses of this technology, which brings us back to Obduction, one of the cooler demos in terms of the technology being used. Obduction is something of a modern take on puzzle games in the vein of Mystand it comes from the creators of Myst and Rivenonly its rendered in a real time 3. D engine instead of using pre rendered backdrops. It leverages the simultaneous multi projection aka SMP, but not symmetric multi processing feature of the 1. The game was running at 4. K but only hitting about 5. Hz display. By flipping a switch, the game renders the outer portions of the display at a lower resolution and stretches these, leaving the main section of the displaywhere youre most likely focused during gamingat full quality. Frame rates jumped from 4. I was able to talk with the developers a bit, and they indicated that their game is one of the first to use multi res shading in this fashion, and it will work on both Maxwell 2. Pascal cards. Origin PC running 3 way GTX 1. VR Fun House. One final thing to show off before we go dark meaning well be under NDA embargo is Nvidias VR Fun House tech demo. It leverages massive amounts of Phys. X, Hair. Works, and other Nvidia technologies, and its apparently more than a little demanding. How demanding Nvidia had to use threeyes, threeGTX 1. Fun House running smoothly at 9. The system was from Origin. PC, and it was doing VR SLI on two of the GPUs, with the third GPU handling all the Phys. X calculations. I suspect the Phys. X aspect was overkill and would have worked fine on lower end Ge. Force cards, but its still an impressive tour de force for Nvidia and Pascal.